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react-doctor/webgl-no-sync-readback-in-animation-loop

Synchronous GPU readback inside animation loop

  • Category: Performance
  • Severity: warn
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: always
  • Tags: webgl
  • Default: Enabled

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/webgl-no-sync-readback-in-animation-loop. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

const gl = canvas.getContext("webgl2");
const pixel = new Uint8Array(4);
const animate = () => {
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
  requestAnimationFrame(animate);
};

Corrected pattern

const gl = canvas.getContext("webgl2");
const pixel = new Uint8Array(4);
const animate = () => {
  requestAnimationFrame(animate);
};
const samplePixel = () => {
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
};
canvas.addEventListener("click", samplePixel);

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/webgl-no-sync-readback-in-animation-loop diagnostic in the current repository. Required change: - Move GPU readback to a discrete or asynchronous path and reuse the latest completed result during frames.
Reference transformation:Before:
const gl = canvas.getContext("webgl2");
const pixel = new Uint8Array(4);
const animate = () => {
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
  requestAnimationFrame(animate);
};
After:
const gl = canvas.getContext("webgl2");
const pixel = new Uint8Array(4);
const animate = () => {
  requestAnimationFrame(animate);
};
const samplePixel = () => {
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
};
canvas.addEventListener("click", samplePixel);
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

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