react-doctor/three-webgpu-no-legacy-material-api
Legacy material API used with WebGPURenderer
- Category: Bugs
- Severity: error
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: three
- Tags: three, webgl
- Default: Enabled
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/three-webgpu-no-legacy-material-api. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
import { WebGPURenderer } from "three/webgpu";
import { ShaderMaterial } from "three";
const renderer = new WebGPURenderer();
const material = new ShaderMaterial({
fragmentShader: `
void main() {
gl_FragColor = vec4(1.0, 0.5, 0.25, 1.0);
}
`,
});Corrected pattern
import {
MeshBasicNodeMaterial,
WebGPURenderer,
} from "three/webgpu";
import { color } from "three/tsl";
const renderer = new WebGPURenderer();
const material = new MeshBasicNodeMaterial();
material.colorNode = color(1.0, 0.5, 0.25);How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/three-webgpu-no-legacy-material-api diagnostic in the current repository.
Required change:
- Use Three.js node materials and TSL for custom shaders rendered by WebGPURenderer.import { WebGPURenderer } from "three/webgpu";
import { ShaderMaterial } from "three";
const renderer = new WebGPURenderer();
const material = new ShaderMaterial({
fragmentShader: `
void main() {
gl_FragColor = vec4(1.0, 0.5, 0.25, 1.0);
}
`,
});import {
MeshBasicNodeMaterial,
WebGPURenderer,
} from "three/webgpu";
import { color } from "three/tsl";
const renderer = new WebGPURenderer();
const material = new MeshBasicNodeMaterial();
material.colorNode = color(1.0, 0.5, 0.25);Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
three.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Bugs rules from the rules reference:
react-doctor/valtio-no-proxy-read-in-render: Valtio proxy read during renderreact-doctor/valtio-no-snapshot-in-callback: Valtio snapshot read in a callbackreact-doctor/void-dom-elements-no-children: Remove children from the void element, or use a non-void element if children are needed.react-doctor/waapi-animation-in-render: Web Animation starts during renderreact-doctor/web-animation-offsets-valid: Invalid Web Animation keyframe offsets