react-doctor/three-shader-no-inverse-of-uniform
Shader inverts a uniform matrix per invocation
- Category: Performance
- Severity: warn
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: three
- Tags: three, webgl
- Default: Enabled
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/three-shader-no-inverse-of-uniform. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
const material = new ShaderMaterial({
vertexShader: `
uniform mat4 objectTransform;
vec4 local = inverse(objectTransform) * worldPosition;
`,
uniforms: { objectTransform: { value: transform } },
});Corrected pattern
const inverseTransform = new Matrix4()
.copy(transform)
.invert();
const material = new ShaderMaterial({
vertexShader: `
uniform mat4 inverseTransform;
vec4 local = inverseTransform * worldPosition;
`,
uniforms: { inverseTransform: { value: inverseTransform } },
});How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/three-shader-no-inverse-of-uniform diagnostic in the current repository.
Required change:
- Compute uniform matrix inverses once on the CPU and upload the result.const material = new ShaderMaterial({
vertexShader: `
uniform mat4 objectTransform;
vec4 local = inverse(objectTransform) * worldPosition;
`,
uniforms: { objectTransform: { value: transform } },
});const inverseTransform = new Matrix4()
.copy(transform)
.invert();
const material = new ShaderMaterial({
vertexShader: `
uniform mat4 inverseTransform;
vec4 local = inverseTransform * worldPosition;
`,
uniforms: { inverseTransform: { value: inverseTransform } },
});Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
three.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Performance rules from the rules reference:
react-doctor/three-shader-no-redundant-frag-depth: Shader redundantly writes fragment depthreact-doctor/three-shader-prefer-small-integer-pow: Shader uses pow for a small integer exponentreact-doctor/three-shader-prefer-squared-distance-comparison: Shader compares a computed distancereact-doctor/use-lazy-motion: Use `import { LazyMotion, m } from "framer-motion"` with `domAnimation` features — saves ~30kbreact-doctor/webgl-no-sync-readback-in-animation-loop: Synchronous GPU readback inside animation loop