react-doctor/three-shader-no-invalid-clamp-bounds
Shader uses invalid clamp bounds
- Category: Bugs
- Severity: error
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: three
- Tags: three, webgl
- Default: Enabled
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/three-shader-no-invalid-clamp-bounds. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
float exposure = clamp(value, 1.0, 0.0);Corrected pattern
float exposure = clamp(value, 0.0, 1.0);How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/three-shader-no-invalid-clamp-bounds diagnostic in the current repository.
Required change:
- Keep clamp minVal less than or equal to maxVal.float exposure = clamp(value, 1.0, 0.0);float exposure = clamp(value, 0.0, 1.0);Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
three.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Bugs rules from the rules reference:
react-doctor/three-shader-no-invalid-constant-bit-operations: Shader uses invalid constant bit operationsreact-doctor/three-shader-no-invalid-constant-math: Shader uses invalid constant mathreact-doctor/three-shader-no-invalid-smoothstep-edges: Shader uses invalid smoothstep edgesreact-doctor/three-shader-no-redeclared-builtins: ShaderMaterial redeclares a Three.js builtinreact-doctor/three-shader-no-version-directive: Three shader source contains a version directive