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react-doctor/three-shader-no-invalid-clamp-bounds

Shader uses invalid clamp bounds

  • Category: Bugs
  • Severity: error
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: three
  • Tags: three, webgl
  • Default: Enabled

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/three-shader-no-invalid-clamp-bounds. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

float exposure = clamp(value, 1.0, 0.0);

Corrected pattern

float exposure = clamp(value, 0.0, 1.0);

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/three-shader-no-invalid-clamp-bounds diagnostic in the current repository. Required change: - Keep clamp minVal less than or equal to maxVal.
Reference transformation:Before:
float exposure = clamp(value, 1.0, 0.0);
After:
float exposure = clamp(value, 0.0, 1.0);
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. - Confirm this rule is enabled for the project: three. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

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