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react-doctor/three-require-owned-texture-cleanup

Locally owned Three.js texture is not disposed

  • Category: Performance
  • Severity: warn
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: react, three
  • Tags: three, webgl
  • Disabled when: r3f
  • Default: Enabled

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/three-require-owned-texture-cleanup. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

useEffect(() => {
  material.map = new DataTexture(data, width, height);
}, [data, height, material, width]);

Corrected pattern

useEffect(() => {
  const texture = new DataTexture(data, width, height);
  material.map = texture;
  return () => texture.dispose();
}, [data, height, material, width]);

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/three-require-owned-texture-cleanup diagnostic in the current repository. Required change: - Dispose locally constructed textures when their React owner releases them.
Reference transformation:Before:
useEffect(() => {
  material.map = new DataTexture(data, width, height);
}, [data, height, material, width]);
After:
useEffect(() => {
  const texture = new DataTexture(data, width, height);
  material.map = texture;
  return () => texture.dispose();
}, [data, height, material, width]);
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. - Confirm this rule is enabled for the project: react, three. - Do not edit code when this condition applies: r3f. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

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