react-doctor/three-require-owned-material-cleanup
Locally owned Three.js material is not disposed
- Category: Performance
- Severity: warn
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: react, three
- Tags: three, webgl
- Default: Enabled
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/three-require-owned-material-cleanup. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
useEffect(() => {
mesh.material = new MeshStandardMaterial();
}, [mesh]);Corrected pattern
useEffect(() => {
const material = new MeshStandardMaterial();
mesh.material = material;
return () => material.dispose();
}, [mesh]);How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/three-require-owned-material-cleanup diagnostic in the current repository.
Required change:
- Dispose locally constructed materials when their React owner releases them.useEffect(() => {
mesh.material = new MeshStandardMaterial();
}, [mesh]);useEffect(() => {
const material = new MeshStandardMaterial();
mesh.material = material;
return () => material.dispose();
}, [mesh]);Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
react, three.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Performance rules from the rules reference:
react-doctor/three-require-owned-texture-cleanup: Locally owned Three.js texture is not disposedreact-doctor/three-shader-no-inverse-of-uniform: Shader inverts a uniform matrix per invocationreact-doctor/three-shader-no-redundant-frag-depth: Shader redundantly writes fragment depthreact-doctor/three-shader-prefer-small-integer-pow: Shader uses pow for a small integer exponentreact-doctor/three-shader-prefer-squared-distance-comparison: Shader compares a computed distance