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react-doctor/three-no-material-recompile-in-animation-loop

Material recompiled inside animation loop

  • Category: Performance
  • Severity: error
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: three
  • Tags: three, webgl
  • Default: Enabled

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/three-no-material-recompile-in-animation-loop. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

import { useEffect } from "react";
import { MeshStandardMaterial, WebGLRenderer } from "three";
const material = new MeshStandardMaterial();
const renderer = new WebGLRenderer();
const Scene = () => {
  useEffect(() => {
    renderer.setAnimationLoop(() => {
      material.defines.USE_FOG = fog.enabled;
      material.needsUpdate = true;
      renderer.render(scene, camera);
    });
    return () => renderer.setAnimationLoop(null);
  }, [camera, fog.enabled, scene]);
  return null;
};

Corrected pattern

import { useEffect } from "react";
import { MeshStandardMaterial, WebGLRenderer } from "three";
const material = new MeshStandardMaterial();
const renderer = new WebGLRenderer();
const Scene = () => {
  useEffect(() => {
    material.defines.USE_FOG = fog.enabled;
    material.needsUpdate = true;
    renderer.setAnimationLoop(() => renderer.render(scene, camera));
    return () => renderer.setAnimationLoop(null);
  }, [camera, fog.enabled, scene]);
  return null;
};

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/three-no-material-recompile-in-animation-loop diagnostic in the current repository. Required change: - Change material defines or features outside the animation loop and set needsUpdate only when the compiled program must change.
Reference transformation:Before:
import { useEffect } from "react";
import { MeshStandardMaterial, WebGLRenderer } from "three";
const material = new MeshStandardMaterial();
const renderer = new WebGLRenderer();
const Scene = () => {
  useEffect(() => {
    renderer.setAnimationLoop(() => {
      material.defines.USE_FOG = fog.enabled;
      material.needsUpdate = true;
      renderer.render(scene, camera);
    });
    return () => renderer.setAnimationLoop(null);
  }, [camera, fog.enabled, scene]);
  return null;
};
After:
import { useEffect } from "react";
import { MeshStandardMaterial, WebGLRenderer } from "three";
const material = new MeshStandardMaterial();
const renderer = new WebGLRenderer();
const Scene = () => {
  useEffect(() => {
    material.defines.USE_FOG = fog.enabled;
    material.needsUpdate = true;
    renderer.setAnimationLoop(() => renderer.render(scene, camera));
    return () => renderer.setAnimationLoop(null);
  }, [camera, fog.enabled, scene]);
  return null;
};
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. - Confirm this rule is enabled for the project: three. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

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