react-doctor/three-no-async-animation-loop
Async Three.js animation callback
- Category: Bugs
- Severity: warn
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: three
- Tags: three, webgl
- Default: Enabled
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/three-no-async-animation-loop. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
renderer.setAnimationLoop(async () => {
scene.add(await loadNextObject());
renderer.render(scene, camera);
});Corrected pattern
const nextObject = await loadNextObject();
scene.add(nextObject);
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
});How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/three-no-async-animation-loop diagnostic in the current repository.
Required change:
- Keep animation callbacks synchronous; start asynchronous work outside the loop and consume completed state during frames.renderer.setAnimationLoop(async () => {
scene.add(await loadNextObject());
renderer.render(scene, camera);
});const nextObject = await loadNextObject();
scene.add(nextObject);
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
});Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
three.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Bugs rules from the rules reference:
react-doctor/three-on-before-compile-require-program-cache-key: onBeforeCompile variant lacks a program cache keyreact-doctor/three-raw-shader-require-fragment-float-precision: Raw fragment shader lacks float precisionreact-doctor/three-raw-shader-require-glsl3-version: Raw shader uses GLSL 3 syntax without GLSL3react-doctor/three-require-animation-mixer-cleanup: Unreleased Three.js animation mixer actionsreact-doctor/three-require-controls-cleanup: Undisposed imperative Three.js controls