New
Introducing React Bench, see how different models perform on React code

react-doctor/three-no-allocation-in-pointer-move

Three.js allocation inside pointer-move handler

  • Category: Performance
  • Severity: warn
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: three
  • Tags: three, webgl
  • Default: Enabled

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/three-no-allocation-in-pointer-move. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

const onPointerMove = (event) => {
  raycaster.setFromCamera(new Vector2(event.x, event.y), camera);
};

Corrected pattern

const pointer = new Vector2();
const onPointerMove = (event) => {
  pointer.set(event.x, event.y);
  raycaster.setFromCamera(pointer, camera);
};

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/three-no-allocation-in-pointer-move diagnostic in the current repository. Required change: - Reuse vectors, raycasters, and other Three.js objects while handling continuous pointer movement.
Reference transformation:Before:
const onPointerMove = (event) => {
  raycaster.setFromCamera(new Vector2(event.x, event.y), camera);
};
After:
const pointer = new Vector2();
const onPointerMove = (event) => {
  pointer.set(event.x, event.y);
  raycaster.setFromCamera(pointer, camera);
};
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. - Confirm this rule is enabled for the project: three. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

More Performance rules from the rules reference: