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react-doctor/no-unbounded-animation-frame-loop

Animation frame loop has no stop path

  • Category: Performance
  • Severity: warn
  • Source: oxlint-plugin-react-doctor
  • Framework: global
  • Enabled when: react
  • Default: Disabled until configured

Validate the diagnostic

Confirm the reported code matches this rule before you edit it.

Confirm the reported code matches react-doctor/no-unbounded-animation-frame-loop. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.

Compare the code

The corrected pattern shows a focused way to address the diagnostic.

Reported pattern

import { useEffect } from "react";

const Animation = () => {
  useEffect(() => {
    const tick = () => {
      update();
      requestAnimationFrame(tick);
    };
    requestAnimationFrame(tick);
  }, []);
  return null;
};

Corrected pattern

import { useEffect } from "react";

const Animation = () => {
  useEffect(() => {
    let isRunning = true;
    let frameId = 0;
    const tick = () => {
      if (!isRunning) return;
      update();
      frameId = requestAnimationFrame(tick);
    };
    frameId = requestAnimationFrame(tick);
    return () => {
      isRunning = false;
      cancelAnimationFrame(frameId);
    };
  }, []);
  return null;
};

How to fix

Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.

Copyable fix prompt

Copy this self-contained prompt into your coding agent after you confirm the diagnostic.

Fix every confirmed react-doctor/no-unbounded-animation-frame-loop diagnostic in the current repository. Required change: - Add a stop condition and retain each request ID. Cancel the active frame when the animation or component stops.
Reference transformation:Before:
import { useEffect } from "react";

const Animation = () => {
  useEffect(() => {
    const tick = () => {
      update();
      requestAnimationFrame(tick);
    };
    requestAnimationFrame(tick);
  }, []);
  return null;
};
After:
import { useEffect } from "react";

const Animation = () => {
  useEffect(() => {
    let isRunning = true;
    let frameId = 0;
    const tick = () => {
      if (!isRunning) return;
      update();
      frameId = requestAnimationFrame(tick);
    };
    frameId = requestAnimationFrame(tick);
    return () => {
      isRunning = false;
      cancelAnimationFrame(frameId);
    };
  }, []);
  return null;
};
Constraints: - Confirm the reported code matches the Before pattern. - Make the smallest change that fixes the root cause. - Preserve behavior and interfaces unrelated to this diagnostic. - Reuse existing project components, utilities, and conventions. - Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations. - Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path. - Adapt identifiers and framework details instead of copying blindly. - Do not disable the rule or suppress matching code. - Confirm this rule is enabled for the project: react. Verification: - Run focused tests for the changed behavior. - Run React Doctor and confirm this diagnostic no longer appears. - Report the files changed and any checks you could not run.

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