react-doctor/no-unbounded-animation-frame-loop
Animation frame loop has no stop path
- Category: Performance
- Severity: warn
- Source:
oxlint-plugin-react-doctor - Framework: global
- Enabled when: react
- Default: Disabled until configured
Validate the diagnostic
Confirm the reported code matches this rule before you edit it.
Confirm the reported code matches react-doctor/no-unbounded-animation-frame-loop. Compare it with the Before example and verify the same API, framework, and execution context. Treat it as a false positive only when one of those conditions differs.
Compare the code
The corrected pattern shows a focused way to address the diagnostic.
Reported pattern
import { useEffect } from "react";
const Animation = () => {
useEffect(() => {
const tick = () => {
update();
requestAnimationFrame(tick);
};
requestAnimationFrame(tick);
}, []);
return null;
};Corrected pattern
import { useEffect } from "react";
const Animation = () => {
useEffect(() => {
let isRunning = true;
let frameId = 0;
const tick = () => {
if (!isRunning) return;
update();
frameId = requestAnimationFrame(tick);
};
frameId = requestAnimationFrame(tick);
return () => {
isRunning = false;
cancelAnimationFrame(frameId);
};
}, []);
return null;
};How to fix
Use the corrected pattern as a reference. Preserve behavior that the rule does not require you to change.
Copyable fix prompt
Copy this self-contained prompt into your coding agent after you confirm the diagnostic.
Fix every confirmed
Reference transformation:Before:react-doctor/no-unbounded-animation-frame-loop diagnostic in the current repository.
Required change:
- Add a stop condition and retain each request ID. Cancel the active frame when the animation or component stops.import { useEffect } from "react";
const Animation = () => {
useEffect(() => {
const tick = () => {
update();
requestAnimationFrame(tick);
};
requestAnimationFrame(tick);
}, []);
return null;
};import { useEffect } from "react";
const Animation = () => {
useEffect(() => {
let isRunning = true;
let frameId = 0;
const tick = () => {
if (!isRunning) return;
update();
frameId = requestAnimationFrame(tick);
};
frameId = requestAnimationFrame(tick);
return () => {
isRunning = false;
cancelAnimationFrame(frameId);
};
}, []);
return null;
};Constraints:
- Confirm the reported code matches the Before pattern.
- Make the smallest change that fixes the root cause.
- Preserve behavior and interfaces unrelated to this diagnostic.
- Reuse existing project components, utilities, and conventions.
- Do not introduce render-phase side effects, render-phase state updates, or Hooks rule violations.
- Preserve resource ownership and cleanup. Do not move work into a hotter render or frame path.
- Adapt identifiers and framework details instead of copying blindly.
- Do not disable the rule or suppress matching code.
- Confirm this rule is enabled for the project:
react.
Verification:
- Run focused tests for the changed behavior.
- Run React Doctor and confirm this diagnostic no longer appears.
- Report the files changed and any checks you could not run.Related rules
More Performance rules from the rules reference:
react-doctor/no-undeferred-third-party: Use `next/script` with `strategy="lazyOnload"` or add the `defer` attributereact-doctor/no-unstable-nested-components: Hoist nested components to module scope or memoize them — never define one inside another.react-doctor/no-unthrottled-scroll-mutation: Scroll handler drives animation every eventreact-doctor/no-usememo-simple-expression: Remove useMemo — property access, math, and ternaries are already cheap without memoizationreact-doctor/prefer-dynamic-import: Use `const Component = dynamic(() => import('library'), { ssr: false })` from next/dynamic or React.lazy()